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Federico Valente

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Author: Federico ValenteYear: 2024Subject: ART & HUMANITIES: Section Language and Liguisticsclear all
Showing 1-3 of 3 records
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Proceedings of 11th SWS International Scientific Conference on Arts And Humanities - ISCAH 2024
Publication

TESOL: CAN DOGME ELT LEAD ITALIAN HIGH SCHOOL STUDENTS TO DEVELOP SPEAKING SKILLS AND FLUENCY IN EFL LEARNING?

(SGEM WORLD SCIENCE (SWS) Scholarly Society, 2024, Federico Valente, Francesco Spilabotte)

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The purpose of this paper is to discover whether Dogme ELT can efficiently lead Italian high school EFL students to develop oral fluency within the classroom, in particular if this approach is valid for General English (GE) adult intermediate classes in Italian private and state institutions. The stimulus for this research comes from the reading of academic articles on effective strategies in order to develop speaking skills and fluency in EFL learning which have been analyzed before undertaking this study in orde...

ART & HUMANITIES: Section Language and Linguistics2024
Proceedings of 11th SWS International Scientific Conference on Arts And Humanities - ISCAH 2024
Publication

THE IMPACT OF AI ON HUMAN TRANSLATION: WILL TRANSLATORS AND LOCALIZATION EXPERTS DISAPPEAR IN THE JOB MARKET AND BE REPLACED BY AI-POWERED TRANSLATION TOOLS

(SGEM WORLD SCIENCE (SWS) Scholarly Society, 2024, Federico Valente)

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The purpose of this paper is to investigate the use of AI in translation, particularly in the context of machine-translated texts and the differences between HT and MT. The focus of this investigation is to discover whether this software can compete with the skills of professional translators and eventually replace them. The trigger comes mainly from articles on machine translation vs human translation that I read to have a broader view of this topic. Artificial intelligence seems to have revolutionized machine tr...

ART & HUMANITIES: Section Language & Linguistics2024
Proceedings of 11th SWS International Scientific Conference on Arts And Humanities - ISCAH 2024
Publication

THE USE OF DIGITAL AND CONSOLE GAMES AS SUCCESSFUL TOOLS FOR THE ENHANCEMENT OF ITALIAN EFL HIGH SCHOOL STUDENTS' VOCABULARY RETENTION AND LISTENING COMPREHENSION SKILL.

(SGEM WORLD SCIENCE (SWS) Scholarly Society, 2024, Federico Valente, Francesco Spilabotte, Valentina Coccarelli)

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The purpose of this paper is to discover whether digital video games can be effective EFL learning tools for Italian high school students, in particular if they can facilitate their retention of vocabulary and the development of listening comprehension skill. The stimulus for this research comes from the reading of academic articles on the usefulness of using commercial games for EFL learning which we analyzed before undertaking this study in order to have a broader view of this topic. The literature review descri...

ART & HUMANITIES: Section Language & Linguistics2024
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