
Publication
GAMIFICATION IN CORPORATE EDUCATION: RUSSIAN PRACTICE
(STEF92 Technology, 2017, E. S. Kilpelyaynen, I. I. Volkova)
Show more
Gamification in education can be considered as the algorithm of use of the game elements and game thinking in the educational process in order to archive the educational and training objectives. This process that involves internal motivation and engagement in a greater level, is more innovative, helps not only to archive educational tasks faster but to incorporate new experience into existing pool of knowledge. The article systematizes social and educational functions of gamification, introduces the description of...
SOCIAL SCIENCES: Section Education and Digital Learning Innovations2017
