
Publication
THE USE OF LINGO-DIDACTIC GAMES IN TEACHING GERMAN FOR SPECIFIC PURPOSES
(STEF92 Technology, 2017, N. Belenkova, I. Kruse)
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Teaching a foreign language for specific purposes is one of the goals of the curriculum at a non-linguistic higher education institution. Various lingo-didactic technologies are used to realize this goal. Gamification approach i.e. the use of educational games including computer games is of crucial importance. Different aspects of using games in teaching English for specific purposes were already examined by one of the authors (Belenkova N. Computer Games: Leisure or Stimulus to Learning. International Conference ...
SOCIAL SCIENCES: Section Education and Digital Learning Innovations2017
