
Publication
MODERN HIGHER SCHOOL SEARCH FOR INNOVATIONS: GAME TECHNOLOGIES
(STEF92 Technology, 2018, Tatiana Cherkashina, N. Novikova, N. Romanova, S. Dembitsky, D. Beresnev)
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The article analyzes the innovative potential of game technologies for developing studentsВ’ professional dialogical competence. The authors make a historical journey to look at the game theory in the format of interdisciplinary scientific interests, examine a technological model of a training business game in relation to speech studies, and show the educational attractiveness of game technologies for a modern higher school. Consideration is given to didactic aspects of innovative learning models aimed at developi...
SOCIAL SCIENCES: Section Education and Digital Learning Innovations2018
