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J. Sikorska

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Author: J. SikorskaYear: 2019Subject: SOCIAL SCIENCES: Section Media, Communications, and Misinformation in the Digital Ageclear all
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6th SWS International Scientific Conference on Social Sciences ISCSS 2019
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THE IMAGE OF A FEMALE VIDEO GAME CHARACTER - THE PAST, PRESENT AND FUTURE

(STEF92 Technology, 2019, J. Sikorska)

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The purpose of this study is to thoroughly analyze a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media and to expand the general body of knowledge on video games as a research topic. As prior literature shows, gender within video games can be either defined by its biased and sexualized character or by a tendency towards equality and strength for women. To explain those varied results the author proceeds with a qualitative discourse...

SOCIAL SCIENCES: Section Media, Communications, and Misinformation in the Digital Age2019
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