
SELECTED ASPECTS OF THE RAPIDLY EVOLVING PHENOMENON OF DIGITAL GAMES
(STEF92 Technology, 2018, H. Hubinakova, V. Hladikova)
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Digital games are among the fast-growing market segment. It is a contemporary phenomenon of entertainment, relaxation, but also of competition, business and, last but not least, it would be inappropriate to omit the educational function of games. Therefore, it is extremely important for academics to pay attention to various aspects and to try not only to describe but also to clarify the causality of individual aspects of the games. This is precisely why the contribution is devoted to selected elements that include...

