
Publication
CULTURE OF DIGITAL GAMES IN THE CONTEXT OF MEDIA STUDIES
(STEF92 Technology, 2017, L. Rusnakova, Z. Buckova)
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The paper deals with the theoretical reflection of digital gameplayers (sub)culture. The authors examine these aspects in connection with the media studies and also with the theory of digital games. The main objective of this paper is to point out the status of digital gameplayers community in a current socio-culture reality. The introductory part of the study defines the key terms as the audience, subculture, gamer and digital game. In the next part of the paper the authors explain the problematic of gamers’ su...
SOCIAL SCIENCES: Section Media, Communications, and Misinformation in the Digital Age2017
