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A. Toth

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6th SWS International Scientific Conference on Arts and Humanities ISCAH 2019
Publication

RESTORING THE QUALITY OF THE COMMON INTERIOR SPACES OF THE AVION APARTMENT COMPLEX

(STEF92 Technology, 2019, P. Daniel, A. Toth)

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The paper shows research through a case study of interior design of the functionalist, residential complex Avion, built in 1932, which has been paid only marginal attention in previous works. Due to its exceptional architecture, the building was already part of the cultural heritage of the then Czechoslovakia in 1985, and in 2011 it was declared a building of a century in the category of residential buildings in Slovakia. Almost a 90-year-old Avion performs its original function without interruption and is still a...

ART & HUMANITIES: Section Architecture & Design2019
6th International Scientific Conference on Social Sciences and Arts SGEM 2019
Publication

THE IMPORTANCE OF ROMA LITERATURE IN SLOVAKIA AND THE MAPPING OF ITS CURRENT SITUATION

(STEF92 Technology, 2019, Gizela Tothova)

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The subject of my study is to map the literature written by Roma people in Slovakia. Slovakia is one of the European countries where Roma people represent the second largest minority. My research therefore focused on drawing attention to the literary works of authors of Roma origin and on taking stock of the literature written by Roma people in Slovakia. Textual analysis and content analysis were the chosen methods for the research. First, the study clarifies whether there exists Roma literature, or there simply a...

ART & HUMANITIES: Section Literature & Poetry2019
4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2017
Publication

THE POSSIBILITIES OF CREATING AN EXPERIENCE BASED UNIVERSITY COURSE ON AN ONLINE DIGITAL PLATFOROM WITH THE TOOLS OF GAMIFICATION

(STEF92 Technology, 2017, A.Toth, E. Logo)

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The aim of the paper is to introduce how to implement gamification elements into an online digital platform to create a digital, user experience based university course. First a brief introduction to gamification, game design elements and advantages are introduced. To understand the advantages of the different game elements (e.g. points, leaderboards, freedom of choice) to use, pilot tests were held for 2 semesters, in which 118 and 156 students participated. In these pilots, some of the course elements were teste...

SOCIAL SCIENCES: Section Education and Digital Learning Innovations2017
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