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I. Volkova

3 linked publication records

Author: I. Volkovaclear all
Showing 1-3 of 3 records
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5th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2018
Publication

THE ROLE OF GUEST HOUSES IN THE FORMATION OF THE INFRASTRUCTURE OF THE AGRO-TOURIST COMPLEX AND SOLVING THE PROBLEM OF RURAL EMPLOYMENT

(STEF92 Technology, 2018, O. Pasko, ГЊ. Gritsay, I. Volkova, O. Suvorov)

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In the development strategies and programmes of the Russian Federation as a whole and of individual regions, tourism is recognized as an important tool for sustainable rural development. The popularity of rural tourism is largely due to the low cost of recreation and the possibility of recreation and rehabilitation in certain climatic conditions, but its development requires the search for new forms of organization and the creation of appropriate conditions, and in the first place – infrastructure. The aim of th...

SOCIAL SCIENCES: Section Economics and Finance2018
4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2017
Publication

FROM THE SILENT HOUSE MEME TO THE BLUE WHALE-GAME: THE STORYWORLDВ’S TRANSFORMATION

(STEF92 Technology, 2017, I. Volkova, S. Kadyrova, N. Rastorgueva, L. Algavi)

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The Blue Whale contest is believed to be ? sinister teenage ARG based on a series of tasks given by the administrators of social network VKontakte (VK) groups over the course of 50 days. The overall goal is committing suicide, on the 50th day. It is assumed that by May of 2016 the game has been a reason of more than 130 juveniles' suicides in Russia. While the allegation on 130 deaths caused by game originally mentioned in the “Novaya Gazeta” was not confirmed officially, the prototypes of the game apparently ...

SOCIAL SCIENCES: Section Media, Communications, and Misinformation in the Digital Age2017
4th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2017
Publication

GAMIFICATION IN CORPORATE EDUCATION: RUSSIAN PRACTICE

(STEF92 Technology, 2017, E. S. Kilpelyaynen, I. I. Volkova)

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Gamification in education can be considered as the algorithm of use of the game elements and game thinking in the educational process in order to archive the educational and training objectives. This process that involves internal motivation and engagement in a greater level, is more innovative, helps not only to archive educational tasks faster but to incorporate new experience into existing pool of knowledge. The article systematizes social and educational functions of gamification, introduces the description of...

SOCIAL SCIENCES: Section Education and Digital Learning Innovations2017
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